"
Frisbee" redirects here. For
the sport, see
Ultimate Frisbee (sport). For the amusement ride, see
Frisbee
(ride). For the type of UFO, see
Frisbee saucer. For the Italian
channel, see Switchover Media#
Frisbee.
A Frisbee disc with the Wham-O
registered trademark "Frisbee"
A Frisbee disc is a disc-shaped
gliding toy or sporting item that is generally plastic and roughly 20 to 25
centimetres (8 to 10 in) in diameter with a lip, used recreationally and
competitively for throwing and catching, for example, in Frisbee disc
games. The shape of the disc, an airfoil in cross-section,
allows it to fly by generating lift as it moves through the air while spinning.
The term Frisbee, often used to generically describe all Frisbee
discs,
is a registered trademark of the Wham-O company. Though such use is not
encouraged by the company, the common use of the name as a generic term has put
the trademark in jeopardy; accordingly, many "Frisbee" games are
now known as "disc" games, like disc Ultimate Frisbee or disc
golf.
Frisbee discs are thrown and caught for
free-form (freestyle) recreation and as part of many Frisbee disc
games. A wide range of Frisbee-disc variants are
available commercially. Disc golf discs are usually smaller
but denser and tailored for particular flight profiles to increase/decrease
stability and distance. The longest recorded disc throw is by David
Wiggins Jr. with a distance of 225.0 meters. Disc dog sports use
relatively slow Frisbee discs made of more pliable material
to better resist a dog's bite and prevent injury to the dog. Frisbee
rings are also available; they typically travel significantly farther than any
traditional Frisbee disc. There are also illuminated discs
meant for nighttime play; they are made of a phosphorescent plastic or contain
battery-powered light-emitting diodes. Others whistle when they reach a certain
velocity in flight.
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The man is playing Frisbee |
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Ultimate Frisbee is a sport played with a disc (Frisbee).
Points are scored by passing the disc to a teammate in the opposing
end zone. Other basic rules are that players must not take steps while holding
the disc
(maintain a pivot), and interceptions and incomplete passes are turnovers. At
peak play there is a higher cooperation within the striving competition. Rain,
wind, or occasionally other adversities can make for a testing match, with
rapid turnovers, heightening the pressure of play. A prominent feature of the
modern game is the "lay out," a horizontal dive to catch or block the
disc.
From its beginnings in the late 1960s US counterculture, Ultimate
Frisbee has resisted empowering any referee with rule enforcement,
instead relying on the sportsmanship of players and invoking the "Spirit
of the Game" to maintain fair play. Players call their own fouls and
dispute a foul only when they genuinely believe it did not occur. Play without
referees is the norm for league play, but has been supplanted in club
competition by the use of "observers" to mediate disputes, and the
nascent professional leagues even employ empowered referees.
In 2012 there were 5.1 million Ultimate Frisbee players
in the USA. Ultimate Frisbee is played across the world in pickup games and
by recreational, school, club, and national teams at various age levels and
with open, women's, and mixed tournaments. In 2013, two professional leagues
were operating in North America. The 13th biennial national team World
Championships were held in Sakai, Japan in July, 2012. USA won the open
division, Japan won the women's tournament, Canada took the mixed and masters'
titles, and the women masters' event was won by USA.
"I just remember one time running for a pass and
leaping up in the air and just feeling the Frisbee making it into my hand and
feeling the perfect synchrony and the joy of the moment, and as I landed I said
to myself, 'This is the Ultimate Frisbee game. This is the Ultimate
Frisbee game.'" (Jared Kass, one of the inventors of Ultimate
Frisbee Frisbee, interviewed in 2003, speaking of the summer of 1968).
|
The girl in a Frisbee match |
Students Joel Silver and Jared Kass, along with Jonny Hines
and Buzzy Hellring, invented Ultimate Frisbee in 1967 at
Columbia High School, Maplewood, New Jersey, USA (CHS). The first game was
played at CHS in 1968 between the student council and the student newspaper
staff. Beginning the following year evening games were played in the glow of
mercury-vapor lights on the school's parking lot. Initially players of Ultimate
Frisbee
(as it was known at the time) used a "Master" disc marketed by Wham-O,
based on Fred Morrison's inspired "Pluto Platter" design. Hellring,
Silver, and Hines developed the first and second edition of "Rules of Ultimate
Frisbee".
In 1970 CHS defeated Milburn High 43-10 in the first interscholastic Ultimate
game. CHS, Milburn, and three other New Jersey high schools made up the first
conference of Ultimate teams beginning in 1971.
Alumni of that first league took the game to their colleges
and universities. Rutgers defeated Princeton 29-27 in 1972 in the first
intercollegiate game. This game was played exactly 103 years after the first
intercollegiate American football game by the same teams at precisely the same site,
which had been paved as a parking lot in the interim. Rutgers won both games by
an identical margin.
Rutgers also won the first Ultimate Frisbee
tournament in 1975, hosted by Yale, with 8 college teams participating. That
summer Ultimate was introduced at the Second World Frisbee
Championships at the Rose Bowl. This event introduced Ultimate on the west
coast of the USA.
In January 1977 Wham-O introduced the World Class "80
Mold" 165 gram Frisbee. This disc quickly replaced the relatively
light and flimsy Master Frisbee with much improved stability
and consistency of throws even in windy conditions. Throws like the flick and
hammer were possible with greater control and accuracy with this sturdier disc.
The 80 Mold was used in Ultimate tournaments even after it
was discontinued
in 1983.
In 1979 the Ultimate Players Association (UPA)
was formed with Tom Kennedy elected as director. The UPA was the first
national, player-run USA Ultimate organization. Before the
UPA, events were sponsored by the International Frisbee Association
(IFA), a promotional arm of Wham-O.
Glassboro State College defeated the Santa Barbara Condors
19-18 at the first UPA Nationals in 1979.
Finland won the inaugural Ultimate
European Championship held in Paris in 1980. England and Sweden finished second
and third.
|
Frisbee history |
"..Ultimate Frisbee combines speed,
grace and powerful hurling with a grueling pace."
THE WALL STREET JOURNAL
Ultimate is an exciting, non-contact team sport, played by
thousands the world over. It mixes the best features of sports such as Soccer,
Basketball, American Football and Netball into an elegantly simple yet
fascinating and demanding game.
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The 175g Ultra-Star (10.75" diameter) is the official disc
of USA Ultimate and the choice of Ultimate teams worldwide for casual,
league, and tournament play. Since its
introduction in 1981, the Discraft 175 has set the standards
of quality, consistency, and performance necessary for the demanding needs of
the sport of Ultimate Frisbee.
Longer distance: The Discraft
Ultra-Star flies further than any other Ultimate Frisbee disc.
Superior stability:
The Discraft Ultra-Star maintains your release angle longer than
any other disc designed for both throwing and catching.
Advanced Aerodynamics:
With its contoured grip and aerodynamic engineering, the Discraft
Ultra-Star is easier to throw at all levels of play from a throw on the beach
to a World Championship Ultimate Frisbee match.
"...throw(s) vertically, horizontally, ambidexterously,
over the spoiling defenders head, beneath his blocking arm, spinning, skimming,
hovering before it descends..."
The Times, UK
What is the Ultimate?
The game, explained as simply as possible
Ultimate is played between two teams of seven players on a
large rectangular pitch. A line drawn across the pitch at either end creates
two "endzones" (like in American Football). These are the goal-scoring
areas. A goal is scored when a team completes a pass to a player standing (or
more likely running) in the endzone they are attacking.
The Pitch
Players cannot run with the disc. When you get the disc
you must come to a stop and try to throw it to another player (a bit like
netball). By passing from player to player, the offence attempts to work the disc
up the pitch towards the endzone they are attacking. If the disc
hits the ground or is intercepted or knocked down by the other team, then the
opposition takes possession (a change of possession is called a
"turnover", like American Football). Possession also changes if a
receiver is outside the playing area when he or she catches it.
The defending team attempts to stop the team with the disc
from making progress upfield by marking them (as in soccer or basketball). The
theory is that the offence won't want to pass to a player who is being marked
closely, as it's likely to result in an interception. So it boils down to the
offence players trying to get free of their markers to receive a pass, while
the defence makes every effort to stay with them in the hope of forcing a
turnover.
Fouls and "Spirit of the Game"
Ultimate is essentially non-contact; any contact between
players can be declared a foul. There's a variety of other minor violations,
but that's the big one.
Ultimate is unique in that it is refereed by the players
themselves, even at World Championship level, according to a code of conduct
known as "the Spirit of the Game". This places the responsibility for
fair play on the players themselves. In that respect, playing Ultimate
is a completely different experience to playing other sports. And believe it or
not, Ultimate's
system of self-refereeing works. Beautifully.
|
Frisbee Style |
nemdia.com Glossary of Ultimate Frisbee Terminology
BACKHAND
To throw the disc from the left side of the body
for right handed players (or from the right for left handed players). The
motion is similar in some respects to the backhand in tennis. (Like the
'standard' throw that non-Ultimate players may be used to).
BREAK (side, pass or cut)
The side to which the marker is trying to prevent the throw
(or a pass/cut to this side).
CLEARING
To get out of the area where the thrower wants to pass the disc.
Absolutely necessary after making an unsuccessful cut or after throwing the
pass. The importance of this is often underplayed to beginners.
CUT
An attempt to get free to receive the pass. Usually starting
with a body fake and/or a sudden change in direction or speed.
DEFENCE
The team attempting to prevent a score.
DUMP
Player who stands behind the thrower in order to help out
(must get free for an easy pass) when the offence gets in trouble.
FLOW
A series of quick passes to well timed cuts - should result
in an easy score.
FORCE (or mark)
To make it as difficult as possible for the thrower to throw
the disc
in one direction (usually one side of the field) in an attempt to make (force)
him/her to make a pass to the other side. See the relevant section for how and
why this is done.
FOREHAND (or FLICK)
To throw the disc from the right side of the body
for right handed players (or from the left for left handed players). The motion
is similar in some respects to the forehand in tennis.
FREE (or OPEN)
To be available to receive the pass. The "free
player" may be unmarked or have managed to get away from his/her defender.
HAMMER
High overhead throw; the disc flies upside down in
a parabolic type path. The grip, release etc is similar to the forehand.
HAND BLOCK
This is when the defender stops the disc directly after it is
released by the thrower.
HUCK
A long pass; often nearly the full length of the pitch and
high to a tall player in the endzone.
LAYOUT
When the player dives the catch or intercept the disc.
Also referred to as "going ho" (from going horizontal).
MAN-ON-MAN
The most common type of defence. Each person on defense
marks an offence player and attempts to stay as close as possible with the
intention of getting an interception or forcing a mistake.
OPEN (side, pass or cut)
(i) The side to which the thrower is being forced (or a
pass/cut to this side).
(ii) Sometimes used to describe being free to receive a
pass.
PIVOT
When you plant your foot (left for right handers and right
for left handers) and step to the side (allowing you the throw around the marker).
POACH
When a defender moves away from their marker to try and make
an interception on a pass to another player.
PULL
The throw at the start of each point that initiates play.
SWING
A lateral pass across the pitch - usually does not result in
any upfield movement. This is useful to gain a better position or to reset the
stall count.
SWITCH
This is when two defenders exchange the offensive players
that they are marking.
TURNOVER or change of possession
When the disc has been dropped or intercepted
and the offense becomes the defense.
ENDZONE
Area at the either end of the pitch within which a point is
scored.
FLYING DISC
Many people call it a "Frisbee." Ultimate
players call it a disc. ("Frisbee" is the trademarked
name for one particular brand of flying disc.) The disc is part of what
makes Ultimate so unique - depending on the skill of the thrower, it
can be made to fly straight or in a curve, hover in mid-air or drop like a
stone.
OFFENCE
The team with possession of the disc.
POINT (or score)
When the disc is caught in the endzone by a
player on the offence.
STALLING (or Stall Count)
The player holding the disc has just ten seconds to pass it
to a team-mate - the defender marking the player with the disc counts to ten out
loud, and if the disc has not been released on "ten" the defender
takes possession. Forcing the thrower to make a less-than-ideal pass as the
"stall count" nears ten is the idea behind most defensive strategies.
Start of a point
Each point begins with the two teams standing on opposite endzone
lines. The team with the disc throws it as far down the pitch
as they can, and the other team then takes possession where it lands.
After a point
After a team has scored a point,
they keep hold of the disc and wait while the opposition
walks back to the other end of the pitch. The team that scored then throws off
to start the next point. This way, the teams change ends after every point.
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Frisbee yard |
"Throws of 100 yards, vertical leaps and horizontal
dives all kept my adrenalin flowing. This was sport at its most exhilarating
and dynamic."
The Times, UK
Ultimate is an exciting, non-contact team sport, played by
thousands the world over. It mixes the best features of sports such as Soccer,
Basketball, American Football and Netball into an elegantly simple yet fascinating
and demanding game. To compete at the top level, Ultimate players require
an unmatched degree of speed, stamina and agility.
Yet the simplicity of the rules means it's easy and fun for
newcomers to pick up.
Oh, and by the way, it's played with a flying disc
(a "Frisbee" to the man in the street).
The Frisbee Baking Company (1871-1958)
of Bridgeport, Connecticut, made pies that were sold to many New England
colleges. Hungry college students soon discovered that the empty pie tins
could be tossed and caught, providing endless hours of game and sport. Many
colleges have claimed to be the home of 'he who was first to fling.' Yale
College has even argued that in 1820, a Yale undergraduate named Elihu Frisbie
grabbed a passing collection tray from the chapel and flung it out into the
campus, thereby becoming the true inventor of the Frisbie and winning glory for
Yale. That tale is unlikely to be true since the words 'Frisbie's Pies' was
embossed in all the original pie tins and from the word 'Frisbie' was coined
the common name for the toy.
In 1948, a Los Angeles building inspector named Walter
Frederick Morrison and his partner Warren Franscioni invented a plastic version
of the Frisbie that could fly further and with better accuracy than a tin pie
plate. Morrison's father was also an inventor, who invented the automotive
sealed-beam headlight. Another interesting tidbit was that Morrison had just
returned to America after World War II, where he had been a prisoner in the
infamous Stalag 13. His partnership with Warren Franscioni, who was also a war
veteran, ended before their product had achieved any real success.
Morrison (after his split with Franscioni) produced a
plastic Frisbie called the Pluto Platter, to cash in on the growing popularity
of UFOs with the American public. The Pluto Platter has become the basic design
for all Frisbies. The outer third of the Frisbie disc is called the
'Morrison Slope', listed in the patent. Rich Knerr and A.K. 'Spud' Melin were
the owners of a new toy company called 'Wham-O'. Knerr and Melin also marketed
the Hula-Hoop, the Super Ball and the Water Wiggle. They pair first saw
Morrison's Pluto Platter in late 1955. They liked what they saw and convinced
Morrison to sell them the rights to his design. With a deal signed, Wham-O
began production (1/13/1957) of more Pluto Platters. The next year, the
original Frisbie Baking Company shut down and coincidentally Fred Morrison was
awarded a patent (Design patent 183,626) for his flying disc. Morrison received
over one million dollars in royalties for his invention.
The word 'Frisbee' is pronounced the same as
the word 'Frisbie'. Rich Knerr (Wham-O) was in search of a catchy new name to
help increase sales, after hearing about the original use of the terms
'Frisbie' and 'Frisbie-ing'. He borrowed from the two words to create the
registered trademark Frisbee ®. Sales soared for the toy,
due to Wham-O's clever marketing of Frisbee playing as a new sport. In
1964, the first professional model went on sale. Ed Headrick was the inventor
at Wham-O who patented Wham-O's designs for the modern Frisbee (U.S. patent
3,359,678). Ed Headrick's Frisbee with its band of raised
ridges called the Rings of Headrick had stablized flight as opposed to the
wobbly flight of its predecessor the Pluto Platter.
In 1967, high school students in Maplewood, New Jersey,
invented Ultimate Frisbee, a recognized sport that is
a cross between football, soccer and basketball. Ten years later, a form of Frisbee
golf was introduced, complete with professional playing courses and
associations.
Another Great Frisbee Moment: In 1968, the U.S.
Navy spends almost $400,000 to study Frisbees in wind tunnels, following
their flights with computers and cameras, and building a special Frisbee-launching
machine on top of a Utah cliff to test a prototype flare launcher.
Today the fifty year old Frisbee® is owned by
Mattel Toy Manufacturers, only one of at least sixty manufacturers of flying discs.
Wham-O sold over one hundred million units before the selling the toy to
Mattel.
Disc Golf
Ed Headrick, owner of the Disc Golf Association,
Inc.® founded the game of Disc Golf in 1976. The sport is
played by an estimated two million recreational players in the United States
and increasing. Headrick's inventions include the Wham-O Superball that sold
over twenty-million units and the utility patent for the modern day Frisbee,
which has sold over two-hundred-million units to date. Mr. Headrick led the
Advertising program, New Products program, was Vice President of Research and
Development, Executive Vice President, General Manager and served as CEO for
Wham-O Inc. over a ten year period. The patent drawing at the top of this
article is from U.S. patent 3,359,678 - issued to Headrick on December 26,
1967.
|
History Frisbee |
History of the Frisbee
The Frisbie Pie Company
In 1871, in the wake of the Civil War, William Russell
Frisbie moved from Bransford, Connecticut, where his father, Russell, had
operated a successful grist mill, to Bridgeport, Connecticut. Hired to manage a
new bakery, a branch of the Olds Baking Company of New Haven, he soon bought it
outright and named it the Frisbie Pie Company (363 Kossuth Street). W.R. died
in 1903 and his son, Joseph P., manned the ovens until his death in 1940. Under
his direction the small company grew from six to two hundred and fifty routes,
and shops were opened in Hartford, Connecticut; Poughkeepsie, New York; and
Providence, Rhode Island. His widow, Marian Rose Frisbie, and long-time plant
manager, Joseph J. Vaughn, baked on until August 1958 and reached a zenith production
of 80,000 pies per day in 1956.
In this otherwise simple baking operation we find the origin
of the earliest Frisbee! Now the company offered a variety of bakery goodies,
including pies and cookies, and therein resides the roots of the controversy.
For there are two crusty schools concerning Frisbee's origins: the
Pie-Tin School and the Cookie- Tin School, each camp holding devoutly to its
own argument.
The Pie-Tin School. The pie-tin people claim Yale students
bought Frisbie's pies (undoubtedly a treat in themselves) and tossed the
prototype all over Eli's campus. These early throwers would exclaim
"Frisbie" to signal the catcher. And well they might, for a tin Frisbee
is something else again to catch.
The Cookie-Tin School. Now the cookie tin people agree on
these details save one: they insist that the true, original prototype was the
cookie-tin lid that held in the goodness of Frisbie's sugar cookies.
Walter Frederick Morrison
Walter Frederick Morrison, the son of the inventor of the
automotile sealed-beam headlight, returned home after World War II, finishing
his European campaign as a prisoner in the now famous Stalag 13. He worked for
a while as a carpenter, but like his father, he had an inventive mind. The time
was 1948; flying saucers from outer space were beginning to capture people's
imagination. Why not turn the concern into a craze? As a Utah youth, he scaled
pie tins, paint-can lids, and the like. He remembered those pleasurable moments
and his mind turned to perfecting the pie tin into a commercial product. First,
he welded a steel ring inside the rim to improve the plate's stability, but
without success. In a surge of serendipity, he adopted the child of the
times--plastic. Plastic was the ideal stuff for Frisbee, It seems
impossible to imagine anything better. And, perhaps, Frisbee is plastic's
finest form.
Initially, Morrison used a butyl stearate blend. He recalls:
"It worked fine as long as the sun was up, but then the thing got brittle,
and if you didn't catch it, it would break into a million pieces!
The original Morrison's Flyin' Saucer was his accurate vane
model, named for the six topside curved spoilers (vanes). They were designed to
improve lift by facilitating the Bernoulli principle, which they didn't.
Curiously, the spoilers were on backwards; that is, they would theoretically
work only for a counterclockwise spin.
The Pluto Platter
In 1951 Morrison vastly improved his model and the design,
unchanged, served as Wham-O's legendary Pluto Platter. The Pluto Platter is the
basic design for all succeeding Frisbees. Credit Fred Morrison for
his farsightedness. The outer third of the disc, his fundamental design
feature, is appropriately named the Morrison Slope.
The Morrison Pluto Platter has the first true cupola (cabin
in Morrison's terms). The UFO influence colored the design. The cabin had
portholes! The planet ring hinted at an extraterrestrial origin.
Wham-O
Rich Knerr and A.K."Spud" Melin fresh from the
University of Southern California were making slingshots in their fledgling toy
company when they first saw Morrison's flying saucers whizzing around southern
California beaches. They were interested in this exciting simple thing that
employed the basic principles of physics, primary ingredients in all their
products to come. In late 1955, they cornered Morrison while he was hawking his
wares and tying up traffic on Broadway in downtown Los Angeles. Just before he
was asked to break it up by the local gendarmerie, the dynamic duo invited his
to their San Gabriel factory and made him a proposition.
Thus, fling saucers landed on the West Coast in San Gabriel,
and on January 13, 1957, they began to fly out from a production line that has
since sent over one hundred million sailing all over the globe.
"At first the saucers had trouble catching on,"
Rich Knerr reminisces, "but we were confident they were good, so we
sprinkled them in different parts of the country to prime the market." On
a trip to the campuses of the Ivy League, Knerr first heard the term "Frisbee."
Harvard students said they'd tossed pie tins about for years, and called it
Frisbie-ing. Knerr liked the terms Frisbie and Frisbie-ing, so he borrowed
them. Having no idea of the historical origins, he spelled the saucer "Frisbee",
phonetically correct, but one vowel away from the Frisbie Pie Company.
|
Ultimate Frisbee |
United States Olympic Committee recognises USA Ultimate
WFDF is pleased to announce that USA Ultimate (USAU) was
recognized by the United States Olympic Committee (USOC) on 10 June 2014 as a
USOC Recognized Sport Organization.
“We are extremely excited to hear the news about the formal
recognition of USA Ultimate, WFDF’s largest member association, by the United
States Olympic Committee,” stated WFDF President Robert “Nob” Rauch. “This is
an important acknowledgement of the successful role USAU plays in organizing
the entire gamut of Ultimate events in the US from elite competition to grass roots
development. It is also another
confirmation from the Olympic Movement that our focus on ‘spirit of the game’
is seen as a selling point and not a hindrance to acceptance in the world of
sport.”
USA Ultimate joins the growing number of
member associations of WFDF which are recognized by their NOCs, including
Chinese Taipei, Finland, Hong Kong China, Hungary, Japan, Netherlands, Norway,
Poland, Switzerland and the United States.
“We anticipate that we will be able to make further such
announcements in the near future and are confident that this increasing
integration of our national members in the Olympic Movement through their NOCs
will strengthen our case for full recognition by the International Olympic
Committee in 2015,” added Rauch. WFDF’s
permanent recognition will be voted upon during the 128th IOC Session to be
held in Kuala Lumpur, the capital of Malaysia, being held from July 30 to
August 3, 2015.
Dr. Tom Crawford, USAU Chief Executive Officer (CEO), stated
“After two years of working our way through the application process, and many
hours of working closely with the United States Olympic Committee, we are
thrilled to be welcomed into the Olympic family. We are now sitting at the table with all of
the top sports organizations in the USA which will not only help us grow our
sport, but will help continue to build our growing reputation as a world class
sports organization and enhance the status of our sport in the U.S. We will also continue to work closely with
WFDF on their relationship with the IOC and other international opportunities.”
|
About Frisbee |
Everything about Ultimate Frisbee, in one awesome
place.
Here at the Ultimate Frisbee HQ you will learn
everything you need to know about the wonderful sport of Ultimate Frisbee.
Learn plays, tips, strategy, throws, vocabulary, and way more. Any question you
have, we probably have an answer. Our goal is to teach YOU in just a few minutes
what it takes Ultimate pro’s years to learn. This is where you become a
better player. This is the Ultimate Frisbee HQ.
What is Ultimate Frisbee?
Ultimate Frisbee 3 Guys jumping Ultimate
Frisbee,
or just Ultimate, is a non-contact sport that is spreading rapidly
across the globe. Ultimate is played with a Frisbee instead of a traditional
air-filled ball like most sports. The
field is made up of a playing area and two end zones, similar to a Football
field, with two teams of seven that compete against one another. What really sets Ultimate aside is the
culture that surrounds it. All players
follow the golden rule, treat Corey Vaccaro Ultimate Frisbee
others how you would want to be treated.
This is known as the Spirit of The Game and it runs deep in every Ultimate
player. While still remaining
competitive, Ultimate is a sport for all ages and skill levels that offers
fun, exercise, and enjoyment.
The sport of Ultimate has become popular because
of it’s simplicity, competitiveness, and overall respect for the game and
others around. Ultimate has been around
for barely 40 years and yet it has proven its potential by spreading to
colleges, high schools, and towns everywhere.
With over 130,000 registered players worldwide and growing rapidly Ultimate
Frisbee
will truly be the sport of the future.
How to play Ultimate Frisbee?
Ultimate Frisbee crazy bid layout The rules
of Frisbee
are relatively simple. The main
objective is to make it to the Point Cap before your opponent by catching the Frisbee
in the end zone. A team will work
together to try and get the Frisbee down the field as
efficiently as possible by the use of various Throws. When holding the Frisbee
one cannot move, they can only Pivot on one foot until they release the disc. When not holding the disc one must run and Cut
through the field trying to get open to complete a pass. This is repeated until a catch is made in the
end zone. With every point made the teams switch sides to score in the opposite
end zone.
To start the game or a new point both teams will line up on
the end zones they are trying to defend.
The defensive team will Pull the disc to the other team to start
play. The other team will have
possession until the disc gets defended, thrown
out-of-bounds, or if there is a turnover.
If a turnover occurs, the team that initially pulled the disc
is now on offense. This team tries to
work the disc up field to score. This is repeated until the team with
the best passes, catches, and strategy win the game. These rules are just the basics. Check out Rules and How To Play which breaks
down the entire sport of Ultimate Frisbee into ten easy
categories.
Like us on Facebook for updates and more!
Ultimate, or Ultimate Frisbee, combines the
non-stop movement and athletic endurance of soccer with the aerial passing
skills of football, and positioning and defense of basketball. A game of Ultimate is played by two
seven-player squads with a high-tech plastic disc on a field similar
to football. The object of the game is to score by catching a pass in the
opponent’s end zone. A player must stop running while in possession of the disc,
but may pivot and pass to any of the other receivers on the field. Games are
normally played to 15 points, and halftime occurs when the first team reaches
eight points.
Ultimate is a transition game in which players move quickly
from offense to defense on turnovers that occur with a dropped pass, an
interception, a pass out of bounds, or when a player is caught holding the disc
for more than ten seconds. Ultimate is governed by Spirit of
the Game, a tradition of sportsmanship that places the responsibility for fair
play on the players rather than referees. Ultimate is played in more than 42
countries by hundreds of thousands of men and women, girls and boys.
Product Description
The white Ultra-Star is the most popular disc
we sell. With its contoured grip and aerodynamic engineering, the Discraft
Ultra-Star is easier to throw and goes farther than other Ultimate Frisbee
disc
brands. This is the official Ultimate
disc
of USA Ultimate. Disc Store sells the cheapest priced
Ultra-Stars anywhere and has the best selection of Ultimate Frisbee
discs.
The 175g Ultra-Star (10.75" diameter) is the official disc
of USA Ultimate and the choice of Ultimate teams worldwide for casual,
league, and tournament play. Since its
introduction in 1981, the Discraft 175 has set the standards
of quality, consistency, and performance necessary for the demanding needs of
the sport of Ultimate Frisbee.
Longer distance: The Discraft
Ultra-Star flies further than any other Ultimate Frisbee disc.
Superior stability:
The Discraft Ultra-Star maintains your release angle longer than
any other disc designed for both throwing and catching.
Advanced Aerodynamics:
With its contoured grip and aerodynamic engineering, the Discraft
Ultra-Star is easier to throw at all levels of play from a throw on the beach
to a World Championship Ultimate Frisbee match.
Source: Nemdia.com
About Frisbee Disc
Hello, I am The Frisbee Disc and I was born in
1955 as The Pluto Platter. In 1957 inspiration struck in the form of the Frisbee
Pie Pan and then in 1958 I became The Frisbee!! Tag along on my journey
from now till then and have some fun on the way!
Company Overview
My story started in college in the late 19th century, where
students weren’t just attending to their studies! Students at Yale and other
New England universities played catch with pie plates (some say it was cookie
tin lids) made by the nearby Frisbee Baking Company of
Bridgeport, Connecticut. They yelled “Frisbee!” to warn passersby’s of the
spinning discs flying through the air. In 1948, Walter Morrison and his
partner Warren Franscioni, created a plastic version to sell at county fairs.
The airfoil at the outer edge, called the Morrison slope, gives the toy its
lift in flight. Hoping to cash in on the fascination with UFOs after the 1947
sightings in Roswell, New Mexico, Morrison called his creation the “Flying
Saucer,” then the “Pluto Platter.” Our founders, Arthur “Spud” Melin and
Richard Knerr (creators of the Hula Hoop), bought the rights to the toy in
1955, and renamed it “Frisbee” in 1958. Early in the
1960s, people treated the flying disc as a counterculture sport and
wow did this craze take off! Our first “professional” Frisbee followed in 1964,
enthusiasts founded the International Frisbee Association in 1967, and the
next year, the Frisbee Golf Tournament began in California. Also in 1967, some
New Jersey teenagers invented Ultimate Frisbee, a game that is
still played enthusiastically today. All this attention for Frisbees
certainly made it a hot commodity-sales reached 100 million Frisbees
by 1994 and they’re still going strong. Go out and grab a Frisbee that will soar
through the clouds. Just remember-it’s not a state of the art flying disc
if it’s not a Frisbee!
General information
From Frisbee Hanoi
|
Play Frisbee, have fun! |
The speed... the spirit... the excitement of Ultimate!
Discraft is passionate about Ultimate, and that's why
the Discraft
175 gram UltraStar has been the world standard for Ultimate since 1991.
Today there are 4.9 million Ultimate players in the U.S. alone,
and virtually all of them throw the UltraStar.
The History
Discraft's 175 gram UltraStar Sportdisc was created and
introduced to tournament play in 1981. Ten years later the UltraStar was
selected as the official disc of USA Ultimate, a position that
it has held for over 20 years.
Additional UltraStar Mold Approved For Championship Level
Competition
USA Ultimate has announced the
championship level of approval for a second UltraStar mold. Known as the
"Web" mold, it is an exact clone of the original with exception of
some different text engraving. After rigorous testing by the USA Ultimate's
Flight Test Pool, discs created from the Web mold were given the nod. The result
for players will be improved customer service and more custom printing choices.
"What has become known as the UltraStar Web Mold was
engineered to exacting specifications in order to help us meet the growing
demands of the Ultimate community" said Pad Timmons, Director of Discraft
Ultimate
Operations. "Regardless of which mold your disc came from, you are
throwing the UltraStar; same performance, same flight, same feel, same
consistency. USA Ultimate’s Flight Test Pool results are a testament to that
consistency, and we are excited over this new opportunity to increase
production and better serve the athletes." More...